I can confirm it does indeed work in Lion now, more or less as well as it did in SL. Unfortunately, being that there is even more global animation in Lion, the DisplayLink driver often slows that down quite a bit. LaunchPad (which I don't like anyway, but still) is particularly strongly influenced.
I've recently been playing around with some software called AirDisplay for iPad. It manages to rely on the Mac's internal GPU for OpenGL. Is there no way to force DisplayLink to do that, too, instead of leaning on the incapable USB hardware?
Last edited by abe lincoln in space; 07-15-2011 at 10:32 PM.
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