kalzekdor
01-06-2012, 05:01 PM
I've recently purchased a Lilliput UM-70 7" USB Monitor, and have noticed some problems when displaying any sort of hardware accelerated graphics. There is nothing shown, unless there is some other graphical overlay, such as a magnifier app, manually over top of the window, in which case the entire display works perfectly. The problem seems to be a refresh/sync issue; the graphics are drawn fine, but are not updated to the screen unless something causes a redraw of the screen, which causes the display to be updated properly, but only for the single frame (unless something is causing repeated redraws, such as a magnifier or some other overlay). It's certainly capable of rendering everything, it's just not syncing the display properly.
There's a sticky thread about this, but the solution is only for Windows 7. What about under Windows Vista?
There's a sticky thread about this, but the solution is only for Windows 7. What about under Windows Vista?