OpenGL acceleration and 2D and 3D support
When is this going to be done and what is taking so long?:confused:
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re:OpenGL acceleration and 2D and 3D support
There appear to be a number of higher priority issues with the current driver. I personally could care less about acceleration at this point; those are nice to have features I just want my MBP to not lock up for 10 minutes or more after waking from sleep or having the server/app crash.
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+1 for acceleration. It would be **extremely** appreciated. I have tried to go without it, but I use expose a lot and it is almost unusable. It "works like a dream" in windows bootcamp and is frustrating to come back to a choppy OS X display. Thanks for a great initial product though.
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Yes, acceleration would be extremely useful. Any planned dates (even rough estimates) on when we could expect a beta with acceleration enabled? Thanks for this great product.
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+1
I'd really like to see this implemented as well
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I'd like to see this as well since it seems to be the reason why I can't color calibrate my DisplayLink monitor http://www.displaylink.org/forum/showthread.php?t=531
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+100000
I have 2 USB monitors hooked up to my macbook and expose is just a joke. Additionally, I have a wireless usb transmitter hooked up to my HDTV and I am forced to boot into windows in order to get the advertised "smooth video at 720p", which is also a joke using the mac drivers.
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OpenGL Mac support
When is this going to be done? Are there any plans to open source the Mac OS X driver to allow the community to add OpenGL support?
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+1 for acceleration on MacOS.
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I would also greatly appreciate support for OpenGL acceleration. I require colour calibration of my second monitor as I am a designer and colour accuracy is very important to me.
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