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#1 |
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Junior Member
Join Date: Mar 2014
Posts: 1
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I'm also having an issue on 10.9.2. With the device in I can't get the monitor to get a signal even though the display prefs show that the monitor is recognized.
Attached is my verbose debug. Last edited by loganbest; 03-27-2014 at 04:51 PM. |
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#2 |
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Junior Member
Join Date: Jul 2011
Posts: 11
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this was also one of the side effects I was seeing. It appears that I had 3 monitors in the display pref but only one would show anything on the screen. Sounds like you are experiencing the same problems I am having.
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#3 |
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Junior Member
Join Date: Jul 2011
Posts: 11
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any update on this issue???
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#4 |
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Senior Member
Join Date: Apr 2011
Posts: 280
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#5 |
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Senior Member
Join Date: Apr 2011
Posts: 280
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Hi Logan, please check your private messages, there are further instructions that could help in fixing your issue. Thanks
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#6 |
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Member
Join Date: Oct 2011
Posts: 52
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Christian, would it be possible to post a quick fix update to the 2.2 beta to prevent the gigantic amount of console logging of messages - it's the only thing holding me back from using it:
WindowServer(152): _CGXGLDisplayContextForDisplayDevice: No matching context for device )0x7fa6c0608d70) - disabling OpenGL |
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#7 | |
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Mac Team
Join Date: Feb 2009
Posts: 606
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Quote:
We're looking at this now. These are WindowServer logs and not directly in our control but we're trying to see if we can do anything else than raising a bug with Apple. The Window Server should not continuously try to use an unsupported OpenGL function and be surprised about the outcome every 250 milliseconds. The system logger is clever though and does not log streams of identical log lines when they're too frequent. Cheers, Carlo |
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#8 |
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Mac Team
Join Date: Feb 2009
Posts: 606
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Hi Mick,
We have not found a way to work around the excessive Window Server logging while using the API recommended by Apple for Mavericks. Googling around it looks like other solutions are affected as well. We opened a bug with Apple. Cheers, Carlo |
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