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Old 01-25-2017, 05:49 PM   #1
BryGuy
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Quote:
Originally Posted by justme View Post
sorry. but this is not a really viable option. it does not allow a window to span multiple displays.
I totally agree with you.

With the current driver, it's more of a pick-your-poison situation than an actual workaround. If you don't typically have windows that span multiple displays, then you might prefer this to the artifact/repaint issues at the cost of the other shortcomings of enabling that option. On the other hand, if you need windows to span multiple displays, then you're stuck with the artifacts/repaint.

Unfortunate and annoying, I hope it gets resolved satisfactorily soon!
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Old 01-26-2017, 01:09 AM   #2
Dmurphy
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Having an issue with colors seeming very washed out. Greys are hard to see and kind of just blend with whites. Anyone else have these issues?
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Old 01-30-2017, 04:29 PM   #3
TigerRob
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I'm seeing high CPU usage (90-100%) for the DisplayLinkManager task with 3.0 beta 2 drivers on Sierra (10.12.3)

MBP (Late 2013, 13") Intel Iris Integrated graphics
Kensington SD3500V dock driving 2 displays, along with Mac Retina panel for a 3-diaply setup.

Anyone else seeing this high CPU usage which I thought we'd seen the back of some time ago? It's certainly new (again) for me, but can't be sure which of the upgrades (displaylink drivers or OSX) I've applied recently has caused this.

Can I provide any further info for debug purposes?

Rob.
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Old 01-30-2017, 06:50 PM   #4
luckman212
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Yes, I am seeing 9-12% constant CPU usage from the DisplayLinkManager process, even when there is no motion, activity or windows on the DL-attached display. I didn't notice this prior to 3.0b2.
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Old 01-31-2017, 06:16 PM   #5
phrogg
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Default High CPU Usage

I am also seeing the CPU usage from DisplayLinkManager. It stays about 18-20% most of the time for me. The screen there stays pretty static most of the time as I work mostly on the other screen. But its a 4K display on a 2015 Macbook just to give a level of how much CPU I have to work with and how many pixels are being lit up.
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Old 01-31-2017, 11:49 PM   #6
otech
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Thumbs up Working Well

Just wanted to make note that since upgrading to the latest 3b2 driver, and the latest Sierra (10.12.3), my DisplayLink adapter is working better than I have ever seen it running (had since Yosemite).

Displaylink usb display:

Product ID: 0x4300
Vendor ID: 0x17e9 (DisplayLink (UK) Ltd.)
Version: 8.14
Serial Number: BOKC360100353
Speed: Up to 480 Mb/sec
Manufacturer: DisplayLink
Location ID: 0x1a124000 / 5
Current Available (mA): 500
Current Required (mA): 500
Extra Operating Current (mA): 0

I am seeing small CPU usage (4-9%) from the DisplayLink process, but I am on an i7 and not really noticing any negatives from it.

Its the first time I have seen smooth rubber banding and scrolling in general through this adapter.
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Old 02-01-2017, 03:24 PM   #7
Carlo
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Quote:
Originally Posted by phrogg View Post
I am also seeing the CPU usage from DisplayLinkManager. It stays about 18-20% most of the time for me. The screen there stays pretty static most of the time as I work mostly on the other screen. But its a 4K display on a 2015 Macbook just to give a level of how much CPU I have to work with and how many pixels are being lit up.
Hi,

A fix for the high CPU issue in idle will be in the final 3.0. Not long to wait...

Carlo
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Old 02-01-2017, 03:41 PM   #8
luckman212
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Originally Posted by Carlo View Post
A fix for the high CPU issue in idle will be in the final 3.0. Not long to wait...
Great news!! Can we beta test it :-)
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